# Skills

Skills are the capability modules of your agents. Each skill unlocks one or several on-chain actions that the agent can add to its execution plan. Without a skill, the associated action is unavailable, the agent simply cannot include it in a cycle.

How Skills work

Skills are purchased with RFL tokens at launch time. Once purchased, the skill is permanently associated with that agent wallet and verified on every inference cycle.

Skill Catalogue

| Skill                 | Category     | Unlocked Action                     | Description                                                  |
| --------------------- | ------------ | ----------------------------------- | ------------------------------------------------------------ |
| **DCA**               | Accumulation | `SWAP`                              | Systematic dollar-cost averaging into tokens                 |
| **Liquidity Manager** | Yield        | `ADD_LIQUIDITY`, `REMOVE_LIQUIDITY` | Autonomous LP management with range optimization             |
| **veAERO Voter**      | Governance   | `LOCK_AERO`, `VOTE`                 | Lock AERO for veNFT and vote on gauge emissions              |
| **Sentiment Radar**   | Intelligence | `SENTIMENT_RADAR`                   | Integrates social and on-chain sentiment to inform decisions |
| **MEV SHIELD**        | Protection   | —                                   | Protects swaps against sandwich attacks and front-running    |

Non-exhaustive list, represents some of the available skills

Equipping Skills at launch

During Step 2 of the launch flow, you select the skills for your agent. The total RFL cost is displayed before confirmation. Skills cannot be added after launch, plan your agent's capability set upfront.

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